Step 2
Place the Silver Glitter Texture Stock image on top of the Text shape layer, and resize it to the text's width.
Step 3
Press Command-U to get the Hue/Saturation window, check the Colorize box, and change the Hue value to 37.
Go to File > Save, and then File > Close to go back to the 3D Scene.
9. How to Adjust 3D Text Inflation and Bevel Material Settings
Step 1
Select the Text Front and Bevel Material tabs, and then use these material settings:
Specular: (221, 161, 32)
Shine: 50
Reflection: 20
Bump: 3
Refraction: 1.3
Step 2
Select the Text Front Inflation Material tab, click the Bump folder icon, click Load Texture, and then load the Metallic_Silver image.
Step 3
Click the Bump texture icon, and choose Edit UV Properties.
Step 4
Set both Tile values to 1.
Step 5
Select the rest of the Text Inflation and Bevel Material tabs, click the Bump folder icon, and choose the Metallic_Silver texture name from the list.
10. How to Create a 3D Text Extrusion Material
Step 1
Select the Text Extrusion Material tab, click the Diffuse texture icon, and choose Remove Texture.
Step 2
Change the rest of the values as below:
Diffuse: (232, 226, 211)
Specular: (153, 151, 137)
Shine: 20
Reflection: 20
Roughness: 31
Refraction: 1.2
11. How to Create 3D Stroke Materials
Step 1
Select all the Stroke Inflation and Bevel Material tabs, remove their Diffuse texture, and change the rest of the settings as below:
Diffuse: (92, 90, 83)
Specular: (170, 168, 152)
Shine: 50
Reflection: 20
Refraction: 1.2
Step 2
Select all the Stroke Extrusion Material tabs, remove their Diffuse texture, and change the rest of the settings as below:
Diffuse: (228, 183, 63)
Specular: (51, 51, 51)
Shine: 20
Reflection: 20
Refraction: 1.2