9. How to Create a Texture Overlay Using Filters
Step 1
Create a new layer on top of all layers, name it Texture Overlay, fill it with White, and right-click it to choose Convert to Smart Object.
Set the Foreground and Background Colors to Black and White.
Step 2
Go to Filter > Render > Fibers, and change the Variance to 30 and the Strength to 3.
Step 3
Go to Filter > Filter Gallery > Sketch > Bas Relief, and use these settings:
Detail: 13
Smoothness: 3
Light: Bottom
Step 4
Click the New effect layer icon in the bottom right corner, go to Texture > Grain, and use these settings:
Intensity: 40
Contrast: 50
Grain Type: Regular
Step 5
Clip the Texture Overlay layer to the Tinsel group, and change its Blend Mode to Soft Light and its Opacityto 50%.
10. How to Add Global Adjustments
Step 1
Add a Selective Color adjustment layer with these settings:
Yellows
Cyan: -10
Magenta: -2
Black: -5
Step 2
Add a Color Lookup adjustment layer, choose the Fuji ETERNA 250D Kodak 2395 (by Adobe).cube table from the 3DLUT File menu, and change its Opacity to 15%.
Step 3
Add a Solid Color fill layer with the Color #150806 and change its Blend Mode to Soft Light and its Opacityto 20%.
Step 4
Use the Elliptical Marquee Tool to create an elliptical selection around the text, select the Solid Color layer mask's thumbnail, and fill the selection with Black.
Step 5
With the mask's thumbnail still selected, open the Properties panel, and change the Feather value to 52%to create a quick simple vignette effect.